![]() ![]() The game even features Co-Op play via wireless, as well as the ability to trade characters between PSPs. Once you hit a point of interest that contains a quest, you can adventure. At each location you are able to buy items, resurrect fallen allies, hire mercs, or various other tasks. You move a marker between these points to get from place to place. The game is played from an overhead map of the world, with points of interest highlighted. (Unlike ToEE, no save bugs ToEE is notorious for deleting/corrupting saves randomly). ![]() We in D&D Tactics just get a menu when we get to town, but I’m getting ahead of myself. ToEE is only turn based game which had town exploration (I have fond memories of beating that ten times). There are a few gaps here and there no trip attacks, only one type of animal companion and no multi-classing (which is both a blessing and a curse in 3.5). 5-foot steps, "donut hole" reach, attacks of opportunity, bull-rushing and even two psionic classes. Rules Implementation: Excellent, just as good as ToEE, though different. The rest use real time action which required changing a few rules to make it fit. Only ToEE, Pool of Radiance, and D&D Tactics are turn based. This includes Neverwinter Nights, Neverwinter Nights 2, Temple of Elemental Evil (ToEE), Pool of Radiance, and D&D Tactics and many others. There are to my knowledge at least 5 major games using these rules in some way. ![]() This is a simulation of 3.5 edition D&D rules. This is viewer/ audience participation wanted so suggest a few dudes/dudettes. I’m hoping to play as a real D&D campaign (with players as characters). This is my first Let’s play so be gentle and I hope you enjoy it. You can use the playthrough as a walkthrough, as long as you do not mind all the screenshots. Welcome to the Dungeon and Dragons Tactics: a new Let's Play. ![]()
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